It then occurred to me: why not just export a. The library just threw an exception when I tried the sample code in the readme. Nevertheless, I decided to try it, but it didn't work. This library, but it's been about an year and a half since it was last updated. I googled for an existing library to do that because I didn't want to spend time figuring out how to parse models into meshes right now. I want it to be efficient (i.e., I don't want lots of cubes with hidden faces) and I'd like to be able to see all the materials correctly displayed as well.įor some strange reason (at least for my present self), I first decided I should try directly loading. My goal here is to learn (and share the knowledge of) how to load MagicaVoxel models into a Three.js scene. Also, don't worry about your voxel palette and materials, as both are also exported by MagicaVoxel. vox files (the default format used by the program), but exporting. There is currently no reliable library for loading. TL DR: The best way to have MagicaVoxel models loaded into a Three.js scene is to export. This repository uses SemVer for versioning.įor the versions available, see the tags on this repository.This is an example of what we'll have by the end of this article The changes made to this repository are documented in the CHANGELOG. If in using this add-on you encounter difficulties, be sure to check the issues, in case a solution has been outlined there. This will make manipulating the model much more performant, though is not suitable in all cases, i.e.
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